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Veronica Connors

Audio Engineer

GET TO KNOW ME!

I am a recent graduate of Belmont University in Nashville Tennessee. I have a Bachelor of Science in Audio Engineering Technology with a minor in Music Business. I am a fast learner and eager to learn new skills in order to fill needed roles. I have an excellent creative instinct and am able to come up with unique and inventive ideas to use on projects.

Education

Fall 2019 - Summer 2022

Belmont University - Nashville, TN

B.S. Audio Engineering Technology
Minor Music Business, GPA 3.67, Cum Laude

Spring 2018 - Fall 2019

Appalachian University - Boone, NC

Experience

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Sound Emporium / Staff Engineer (Contract)
August 2022 - November 2022

- Assisted with sessions set up and tear down.

- Shadowed engineers on their sessions.

- Provided logistical support to clients.

Belmont University / Staff Engineer and Studio Maintenance

January 2022 - August 2022

- Assist students during sessions
- Troubleshoot and solve any tech and audio issues.
- Install and fix audio equipment.
- Assisted in disassembling a console and assembling its replacement.

The Upstate Sound Studios / Audio Intern
May 2022 - August 2022

- Mixed multiple beats for the company to be posted on   BeatStars.com
- Composed my own beats for use by the company
- Assisted with A&R and helped research talent for the     company label.

- Helped record artists' songs for release.
- Edited and mixed company podcast episodes.

Audio Recording & Mixing

Proficient

Sound Design

Proficient

Audio Implementation

Intermediate

Skills

Some specific programs and software I am familiar with.

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ProTools

Although I am familiar with many digital audio workstations, ProTools is where my expertise lies. I have been a user of ProTools throughout my entire college career, and have completed many projects and assignments using it.

Including projects where I was doing sound design, mixing a song, or editing audio.

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Wwise

I am a self-taught user of Wwise. Through my study, I learned how to mix and edit sound within Wwise, and how to implement dynamic audio into game levels. With this knowledge, I have completed a few Audiokinetic sample projects using this software. 

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Unreal Engine 4

Unreal Engine 4 is another program where most of my knowledge was gained through self-instruction. Along with my individual study of the program, I have also taken a workshop on how to use UE4 for audio implementation. Using my skills in UE4, I have completed a few samples provided by Epic Games that required me to implement not only ambient audio, but dynamic audio as well.

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