
Veronica Connors Portfolio

Veronica Connors
Audio Engineer
GET TO KNOW ME!
I am a recent graduate of Belmont University in Nashville Tennessee. I have a Bachelor of Science in Audio Engineering Technology with a minor in Music Business. I am a fast learner and eager to learn new skills in order to fill needed roles. I have an excellent creative instinct and am able to come up with unique and inventive ideas to use on projects.
Education
Fall 2019 - Summer 2022
Belmont University - Nashville, TN
B.S. Audio Engineering Technology
Minor Music Business, GPA 3.67, Cum Laude
Spring 2018 - Fall 2019
Appalachian University - Boone, NC

Experience


Sound Emporium / Staff Engineer (Contract)
August 2022 - November 2022
- Assisted with sessions set up and tear down.
- Shadowed engineers on their sessions.
- Provided logistical support to clients.
Belmont University / Staff Engineer and Studio Maintenance
January 2022 - August 2022
- Assist students during sessions
- Troubleshoot and solve any tech and audio issues.
- Install and fix audio equipment.
- Assisted in disassembling a console and assembling its replacement.
The Upstate Sound Studios / Audio Intern
May 2022 - August 2022
- Mixed multiple beats for the company to be posted on BeatStars.com
- Composed my own beats for use by the company
- Assisted with A&R and helped research talent for the company label.
- Helped record artists' songs for release.
- Edited and mixed company podcast episodes.
Audio Recording & Mixing
Proficient
Sound Design
Proficient
Audio Implementation
Intermediate
Skills
Some specific programs and software I am familiar with.
ProTools
Although I am familiar with many digital audio workstations, ProTools is where my expertise lies. I have been a user of ProTools throughout my entire college career, and have completed many projects and assignments using it.
Including projects where I was doing sound design, mixing a song, or editing audio.

Wwise
I am a self-taught user of Wwise. Through my study, I learned how to mix and edit sound within Wwise, and how to implement dynamic audio into game levels. With this knowledge, I have completed a few Audiokinetic sample projects using this software.

Unreal Engine 4
Unreal Engine 4 is another program where most of my knowledge was gained through self-instruction. Along with my individual study of the program, I have also taken a workshop on how to use UE4 for audio implementation. Using my skills in UE4, I have completed a few samples provided by Epic Games that required me to implement not only ambient audio, but dynamic audio as well.